Technology always influences visual media. Standard-definition television; high-definition TV; 4K and 8K are examples of increasing image quality. VCRs and digital video recorders are examples of using technology to time shift, as does on-demand video streaming.
Bluetooth, infrared communications, Wi-Fi, home broadband, satellite delivery and mobile devices now support visual media consumption.
Futurists always have expected--or hoped--for other enhancements to realism, ranging from three-dimensional TV to the ability to add touch or taste to the experience.
So what can be expect from 5G, realistically? Higher bandwidths will help support 4K image resolution, while latency affecting interaction experiences might be reduced using edge computing or network slicing.
On the production side, live sports and news should be aided as it is easier to shoot and backhaul live video from remote venues to editing studios. Lower production costs could result.
It remains less clear how valuable new features such as diverse camera angles and remote microphones will prove to be. Likewise, it is unclear how extended-reality services will--or will not--rely on 5G.
In the end, 5G might have less impact than expected on video and television than many predict. Live sports and news are not video games where user interaction is essential. It remains a lean back experience, not a lean forward use case. 5G does not materially change that.
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